They’re very close to the Underdark and want to get out but they blew up the main route back. This is fine because there’s no real time limit on the village about to be attacked because it's not really about to be attacked.ĭown in the mines, they get distracted, blow some things up and find themselves crawling through a caving system and fighting for their lives. They’d rather head down into some mines and help solve a mining crisis. Things occur and the players don’t immediately head off to save the village. They don’t think much of this and assume it’s the DM throwing them a bone. This is fine, as they tend to find quite a few health potions on the enemies' bodies and have even been known to find them inside the stomachs of wyverns. The players generally don’t think ahead with encounters and tend to almost get themselves killed nearly every occasion. I like giving my players physical copies of items so I printed this out and handed it to them, complete with wear and tear. The map itself has a giant “X” on it with the word “NEXT” scrawled on it right on top of a village called Gullykin. The bandit leader said there was another group of bandits to the north, the players found out this info and then killed him off. They succeeded in their endeavor and find a map indicating that another village nearby is next to be attacked. Months and months ago the PCs of my campaign took out a bandit camp that was threatening, Nashkel, a nearby village. And they brought this new knowledge into the campaign game and began playing as old friends traveling together. It’s at this point the Druid & Paladin say “Oooooh! This is a prequel!”. The game played out as expected, and at the end, the Druid & Paladin are knocked out and I end the session with the same words I began our very first session with. I said they’d become known as “The Holy Trio”, as two halves made a ‘(w)hole’, they’re religious characters and the Druid had a pet mouse, so there’s 3 of them. I began telling them that the Druid & Paladin had been traveling together for some time. I told them it was fine that they use their characters they’re playing as in the campaign as it was a one shot and it didn’t matter. I ran a one shot for two of my players, a halfling Druid & half-orc Paladin, and a couple friends new to D&D. Here’s how I ran my False Hydra I plant Seeds.įirstly, my PC’s backstories are important to pepper with events you can manipulate. Take your time, plan things and the payoff will be substantial. And I implore you if you’re planning on running one don’t just throw it at your players with a few sessions prep. I’ve been plotting to run a False Hydra for months. In a nutshell, it's The Silence from Doctor Who except if it eats you everyone forgets you ever existed. EDIT: The second part to this story can be found here.įirst of all, this is the False Hydra.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |